Controller
Buy

Controller

Run
000
Floor
00
Best floor
00

The chart holds
the controller.

A handheld console: the game screen in the middle, a d-pad on the left, an amber A button and a green B button on the right A = buy
he steps and strikes
B = sell
the dark sends a foe

Instruction manual

The chart is
the controller.

Nobody holds this pad. Every trade of $CONTROLLER presses a button on it, for everyone watching at once.

The console with its buttons labelled
A Buy B Sell Size how hard

Buy

The knight steps forward and swings. A buy that lands on an empty corridor walks him into the next room.

Sell

Something crawls out of the dark toward him. Bigger sells send more of them, up to five at once.

Size

Power grows on a log scale and stops at 8. A whale is strong, not a god.

Pump

Each door opens only when the price is 3% above the last one. A rising chart goes deeper; every third floor is a boss.

Quiet

After 3 min without a trade he lies down and sleeps. One trade an hour later is still a full move.

Moves

Every trade, as it lands. Buys in amber, sells in bone, the rest moves only the price.

Door
-
Dark water
-
This run
-
Watching
-

    The descent

    Three halls, each deeper and meaner. The chart decides how far down he gets.

    Moss Crypt: green stone, roots and old graves

    Floors 1 - 3

    Moss Crypt

    Slimes, skeletons and bats in the roots. The golem guards floor 3.

    Golemnever felled
    Ember Halls: brick, banners and a river of lava

    Floors 4 - 6

    Ember Halls

    Goblins and imps over the lava. The warden holds floor 6.

    Wardennever felled
    Drowned Abyss: flooded caves and blue crystals

    Floors 7 +

    Drowned Abyss

    Mimics in the water, no bottom. A wyrm waits on every third floor.

    Wyrmnever felled

    Hall of runs

    Every finished run, cut in stone. The deepest floor, what killed him, and whose trade landed the best blow.

    Trophy of the golem
    Golemnever felled
    Trophy of the warden
    Wardennever felled
    Trophy of the wyrm
    Wyrmnever felled
    Deepest floor
    none yet
    Hardest blow
    none yet
    Longest sleep
    none yet
    Runs ended
    0

      How it works

      One world, computed once, played in every browser at the same time.

      0:00
      1. 01

        The chain is read

        Every $CONTROLLER buy and sell, on the pump.fun curve and on PumpSwap after it, is read from Solana and grouped into two-second beats.

      2. 02

        One engine decides

        A single open engine turns each beat into moves. The dungeon is generated from a Solana blockhash, so nobody picks the map.

      3. 03

        Every screen agrees

        Your browser runs the same engine file on the same moves and lands on the same frame as everyone else. Any run can be replayed and checked.

      Read the rules and the numbers
      The knight asleep by a campfire in the dungeon

      When the chart goes quiet, he sleeps.
      One trade wakes him.

      StartBuy on pump.fun